Pen marker - RimWorld Wiki (2024)

This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason .

Pen marker

A post with a sign designating an animal pen. It must be placed in an area enclosed by fences, barricades, walls, and doors. You can assign each pen marker a set of animals to accept, and handlers will bring animals to an appropriate pen.

Base Stats

Type
BuildingMisc
Mass
8 kg
Beauty
0
HP
100
Flammability
100%
Path Cost
0

Building

Size
1×1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light

Creation

Work To Make
600ticks (10secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
30
Deconstruct yield
15
Destroy yield
7 - 8

Technical

thingCategories
BuildingsMisc

Pen markers designate a zone for pen animals to be held, and one is required if you wish to "rope" a tamed animal and lead them to that pen. Pen markers determine which types of animals will be kept in each pen, and provide other utility as well. Each different pen that you wish to use needs a pen marker.

Contents

  • 1 Acquisition
  • 2 Summary
  • 3 Analysis
  • 4 Stats table
  • 5 Version history

Acquisition[edit]

Pen markers can be constructed, each requiring 30Stuff (Metallic/Woody/Stony, 300 for SMVs) and 600ticks (10secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

For a more complete discussion, see Pen.

While all animals are tamable, some animals cannot be trained or set to an allowed area and instead must be led to a designated pen; if they are not led to a designated pen or have an accessible path to exit the map, pen animals will slowly wander away. Pens can only be defined by a pen marker.

Analysis[edit]

Pen markers are cheap (30 material), and are required if you wish to actively use your pens, to lead recently tamed animals to that pen so they don't wander away. A pen is defined when a pen marker is placed within fences, walls, doors and natural terrain (hills) preventing any exit toward the sides of the map. However, unlike rooms, pens will expand if a gate, door or animal flaps is "held open", allowing you to easily expand, restrict or open pen areas when needed. (This also means that if you "hold open" a door leading to a pen, those halls and rooms will soon be visited by any pen animals, and their filth.)

In addition to defining a pen, Pen markers provide three tabs (see images at bottom) to help manage domestic/tamed animals. These are:

  • An "Animals" menu in order to select what animals are allowed in that pen (male / female option included).
  • A "Food" information popup that shows the available "grazing" nutrition value of the pen, the number of different animals currently in the pen, and the total consumption calculation. By default, cows/goats/chickens are shown, plus any animals actually present, and you can "force" other animals onto the list if you wish to see their consumption rates. This can help you plan whether the field size holds enough nutrition for them to graze unassisted, or if you'll need to manually feed them to supplement their grazing.
  • An "Auto-cut" menu to designate what plants are allowed to grow within the pen and what are not. (Some are good grazing food, some are not (and these are selected by default), but cutting them does require labor from your colony.)

When managing pens make sure to check the nutrition grown compared to the nutrition consumed, if there nutrition grown is less than the nutrition consumed then animal starvation is inevitable.

Pen Marker Menus

  • Animal Menu

  • Food Menu

  • Auto-cut Menu

Stats table

  • Pen marker - RimWorld Wiki (10) Pen markerBeautyWork to BuildHPFlamma­bilityMarket
    Value
    Material
    Bioferrite 0 001,500ticks (25secs) 200 75% 28
    Gold 20 000,540ticks (9secs) 60 40% 3,000
    Granite blocks 0 003,740ticks (1.04mins) 170 0% 41
    Limestone blocks 0 003,740ticks (1.04mins) 155 0% 41
    Marble blocks 1 003,440ticks (57.33secs) 120 0% 39
    Plasteel 0 001,320ticks (22secs) 280 0% 275
    Sandstone blocks 0 003,140ticks (52.33secs) 140 0% 38
    Silver 6 000,600ticks (10secs) 70 40% 300
    Slate blocks 0 003,740ticks (1.04mins) 130 0% 41
    Steel 0 000,600ticks (10secs) 100 40% 59
    Jade 10 003,000ticks (50secs) 50 0% 161
    Uranium 0 001,140ticks (19secs) 250 0% 184
    Wood 0 000,420ticks (7secs) 65 100% 38
  • Version history[edit]

    • 1.3.3066 - Added
    • 1.3.3101 - Fix: Animal pen marker animal consumption assumes animals are always hungry, halving reported consumption.

    Architect

    Misc
    Caravan hitching spotEgg boxGraveMarriage spotParty spotPen markerSarcophagusTool cabinetMeditation spot • Nature shrine (Large, Small)
    (research)
    Comms consoleCryptosleep casketFirefoam popperGround-penetrating scannerLong-range mineral scannerMoisture pumpMulti-analyzerOrbital trade beaconPod launcher • Stele (Large, Grand)Transport podVitals monitorShip landing beacon

    Pen marker - RimWorld Wiki (2024)
    Top Articles
    Latest Posts
    Article information

    Author: Dr. Pierre Goyette

    Last Updated:

    Views: 6223

    Rating: 5 / 5 (50 voted)

    Reviews: 81% of readers found this page helpful

    Author information

    Name: Dr. Pierre Goyette

    Birthday: 1998-01-29

    Address: Apt. 611 3357 Yong Plain, West Audra, IL 70053

    Phone: +5819954278378

    Job: Construction Director

    Hobby: Embroidery, Creative writing, Shopping, Driving, Stand-up comedy, Coffee roasting, Scrapbooking

    Introduction: My name is Dr. Pierre Goyette, I am a enchanting, powerful, jolly, rich, graceful, colorful, zany person who loves writing and wants to share my knowledge and understanding with you.