Marvel Strike Force Cosmic Ghost Rider Guide - One Chilled Gamer (2024)

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Marvel Strike Force Cosmic Ghost Rider Guide - One Chilled Gamer (1)By Raul da Costa

Marvel Strike Force Cosmic Ghost Rider Guide - One Chilled Gamer (2)

Cosmic Ghost Rider is a member of the Out of Time team in Marvel Strike Force and stands out as the controller of the team who casts negative effects on enemies. This Marvel Strike Force guide analyzes carefully the abilities of Cosmic Ghost Rider! Explore his abilities, prioritize his T4 upgrades, find the perfect ISO-8 for him, and build the ultimate team to amplify his devastating potential.

Table of Contents

Cosmic Ghost Rider Details

  • Real Name: Frank Castle
  • Traits: Hero, Cosmic, Mystic, Controller, Out Of Time
  • Speed: 121
  • ISO-8: Raider
  • T4 Priority: Passive, Ultimate
  • Availability: Special Offers and Events

Is Cosmic Ghost Rider Good in Marvel Strike Force

Cosmic Ghost Rider is a fantastic character in Marvel Strike Force, bringing a unique blend of damage, debuff application, and team support. Indeed, he boasts powerful attacks that not only deal significant damage but also weaken the enemies by stripping away buffs and flipping them into disadvantages. Additionally, he can inflict potent debuffs like Bleeding and Trauma, hindering their ability to fight back.

In War, Cosmic Ghost Rider gains extra utility against Controllers with his special attack completely shutting down their abilities, crippling their control potential. He also gains a significant focus boost, making his abilities more likely to land crucial debuffs and effects. Lastly, in War, his protective capabilities are also further enhanced, boosting his team’s survivability.

Cosmic Ghost Rider Abilities

All characters have a range of abilities that determine how useful they are in different game modes and how well they synergize with other characters. Let’s take a look at Cosmic Ghost Rider’s powerful abilities at their maximum level:

Cosmic Whiplash [Basic] [Max Level: 7]

  • Attack primary and adjacent targets for 220% damage + apply Bleed.
  • Damage is increased by 25% per positive effect on primary target.
  • In War and this character is not at full energy:
    • If the primary target is a Controller, apply Ability Block to primary target.
    • Generate 1 Ability Energy for this character and all Out of Time allies who were not at full energy on start of this turn.
  • This attack cannot be dodged.

Vengeance Slide [Special] [Max Level: 7]

  • Attack all enemies for 425% damage.
  • Damage is increased by 25% per positive effect on primary target.
  • Flip 2 positive effects into negative effects on all enemies. Flip all positive effects on all Protector enemies instead.
  • Apply Defense Down and Heal Block to all enemies.
  • Apply Stun to the enemy Protector with the highest Speed, ignoring Taunt and Stealth. If that enemy Protector has Defense Down, apply Trauma.
  • Clear all Battlefield Effects on the allied side.
  • This attack gains 1,000% Extra Focus against Protector enemies and cannot be dodged or counterattacked.

Intergalactic Punishment [Ultimate] [Max Level: 7]

  • Clear all Barrier on primary target.
  • Attack primary target for 500% Piercing.
  • Damage is increased by 25% per positive effect on primary target.
  • Apply Stun and Trauma to primary target.
  • Clear all Battlefield Effects on the enemy side.
  • This attack ignores Defense Up and cannot be blocked.
  • In War, this attack cannot be dodged or counterattacked.

The Rider [Passive] [Max Level: 5]

  • After an enemy uses an Ultimate Ability, if this character is not Exhausted, Barrier self and all Out of Time allies for 30% of this character’s Max Health.
  • Gain +30% Max Health.
  • Gain +200% Focus.
  • In War:
    • Lower the Focus by 5,000% and Damage by 50% for any non-Mephisto enemy that takes a turn before this character or any ally.
    • Gain an additional +30% Max Health.
    • Gain an additional +50% Focus per Out of Time ally.
    • If this character has 4 or more Out of Time allies, enemy Speed Bar that is gained on Spawn is increased by 100%.

Cosmic Ghost Rider T4 Priority

To unleash Cosmic Ghost Rider’s full potential, invest primarily in T4 materials that enhance his most strategic abilities.

  1. Passive (The Rider) – When at the max level Cosmic Ghost Rider’s passive will give a barrier and will gain a lot of focus bonuses and even more for each Out of Time ally in War.
  2. Ultimate (Intergalactic Punishment) – With this ability at max level he applies Trauma while clearing all Battlefield effects on the enemy side. Applying Trauma in addition to the Stun caused by this ability is a strong combination.

Cosmic Ghost Rider ISO-8

Cosmic Ghost Rider excels in the Raider ISO-8 class. This class enhances his ability to inflict Vulnerable effects, which synergizes perfectly with his role as the team’s opener. By weakening enemies right off the bat, he sets the stage for his teammates to deal massive damage.

Best Cosmic Ghost Rider Team in Marvel Strike Force

Cosmic Ghost Rider by himself causes a lot of damage and can therefore be part of many teams. However, he reaches his full potential when paired with the Out of Time Team: Captain Carter, Captain America, Black Knight, and Starbrand. Each member plays a crucial role in maximizing his effectiveness:

  • Captain Carter: Capable of dealing high damage to multiple enemies with quick attacks, she also has the ability to heal herself.
  • Captain America: He contributes with damage and grants bonuses to speed and vitality while removing harmful effects from allies, generating ability energy for the team, and reinforcing defense.
  • Black Knight: The Black Knight has one of the most impressive Health stats in the game. When he is attacked, he responds with powerful blows in equal measure. To make matters worse, he can eliminate enemies and prevent them from coming back to life.
  • Starbrand: A versatile character who deals high damage and can apply negative effects to disrupt enemies.
Marvel Strike Force Cosmic Ghost Rider Guide - One Chilled Gamer (2024)
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